![]() Share the wealth 15 (extra critical chance and casting speed)īlade pact 15 (if you choose netherrealm weapons for dps build) Rune vault 5-10 /burning leap 10-15 (mobility) Shotgun mastery 15 (obviously, only take it if you choose shotguns) They can use pistol+shield or a shotgun.Ĥ00 strength (shotgun)/ 300 (shield) -> ~2000 with enchants (dps)/ 1000 (trigger)ġ07 dexterity -> 360 (nether shotgun/pistol) 480 (bloom's margin/blastmaw's trigger/dispatch)Īnother variation (spelltrigger) is 300/200, 107, 100, 5/100 to have an early access to high level blue set jewelry.ġ5 dex - DoT doesn't crit -> 360 with enchants to equip dominion piecesĥ00 foc (shotgun)/ 400 (shield) -> ~2000 with enchantsĪll gunners have basically the same skill set:Ĭhaos burst 15/ rapid fire 15 (secondary attack) They can be pure dps, speltriggers or dot. Gunner builds are much, much more diverse. Weapon - netherrealm wand/axe socketed with 4 Rambren skulls. Armor - health, focus and casting speed boni are your choiceĭominion/unearthly set boni are useless for glaivelanders, so pick pieces of that set with best individual stats and fill the remaining slots with valkyrie/aristocrat/asphyx parts. Shields with casting speed boosts and/or high block chance. Weapons - one-handers with 4 sockets - put casting speed chaos ember there. Master of elements 15 (if you chose glaive throw) Stone pact 15 (health regen is really handy)īlade pact 15 (if you took shattering glaive+sandstrom) Share the wealth (adds a decent bonus to extra hard-to-get critical chance and casting speed) Rune vault 5-15 or burning leap 10-15 (mobility) Glaive throw 5-15 (damage and charge) or shattering glaive 15 (damage) + sandstorm 10-15 (charge) Outlander has two playstyles: glaivelander and gunner.ġ0 strength (no points here, since glaiver skills don't rely on dps)ġ07 dexterity (20% critical chance) -> 364 dex with enchantments (dominion gear)ģ00 focus (your main damage source) -> as much focus as possible with enchantsġ00 vitality (Parma's coal burner + blocking 6 spell = block cap) +Health and also -X% All Damage Taken)Īny character gets 495 stat points and 132 skill points total. (with all builds of all classes, the absolute best thing to find in armor effects is +Health, stack big numbers of that as much as you can because you can go even past double HP, do keep an eye out for blues or oranges with big numbers of that, it actually completely outclasses the entire idea of getting armor/resistance points. ![]() (you can get 132 total skill points, enough to max 8 skills with 12 points left, skills go up to 15) Long Range Mastery is obviously a global help, and Master of Elements and Poison Burst too. (weapon effects go to autoattacks and also WeaponDPS skills) (if dual-wielding, only your weapon in the left counts for calculating WeaponDPS skills) ![]() Separate from those is 2-hand shotgun, which has a short-range cone autoattack and its mastery passive gives a great blind chance and ludicrous knockback that can change a little what skills you even want, with Shadowshot being a neat WeaponDPS skill for long-range damage with shotguns. You can take a 2-hand bow (longer reach and always has innate knockback), or dual-wield pistols (shorter reach and generally weaker but the autoattack can execute, which is autoattacking with both weapons at once), or go with one pistol plus shield so you can have block chance. Not too cheap on MP though.įor your weapon sockets, you should be putting +Dmg gems, also consider DoT and ArmorReduction, you absolutely want weapon power. Venomous Hail is pretty great, it's a targeted ground nuke with a 2sec-ish cooldown, strong and can proc weapon effects the best out of the class. Repulsion Hex is a self-buff that gives you a familiar that automatically pushes away enemies that get close, it's actually pretty darn good.įor rangelanders I totally recommend Rapid Fire (not past rank10 because the MP cost is not worth it past that) because it actually pierces to hit multiple enemies, it actually is useful besides doing damage, and it actually builds charge (the only other one that builds charge well is Venomous Hail). Stone Pact in the third tree is an absolute must-have, the regeneration won't actually allow you to sit and tank hits (you can lose overkill amounts of HP in a suprisingly short amount of time if you don't actually avoid the damage completely) but it will save on so many potions because you'll have free regeneration constantly. Every Outlander should take Rune Vault for an escape skill, and if you don't mind you can keep leveling it up for the blind effect which is actually the best debuff in the game. There's basically 2 types of Outlander builds: Str/Dex rangelander using bow/gun skills, and Foc magelander using the flat-damage skills, mainly Glaive Throw.
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